Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old Jun 16, 2008, 05:16 PM // 17:16   #1
Wilds Pathfinder
 
Taisayacho's Avatar
 
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
Advertisement

Disable Ads
Default Price fixing

I have this idea that most likely won't be received well but I thought I'd just stick it on here.

I think we need some oldschool mercantilism in GW, meaning some protection of the economy. Since (as far as I understand), prices at traders reflect the market, like more people selling to trader and the price goes down, more people buying it goes up, I think the game needs some sort of mechanism to stop sudden fluctuations in price at traders (especially Rare Mats, we all know why).

Say a bunch of people sell to the trader at once, the price will drop, rather suddenly if it's enough people. I think that the price should still drop, but not by such an extreme measure. They should be controlled, kind of like the Guild Lord's medallion, ish, if you catch my drift. That way, also, people wouldn't be able to buy a certain "object" at around 3.2k and then, since everyone is buying them that cheap, and the price shoots up sell them for more. Said "object" should have some controls so the change in prices are gradual or non at all.

You have permission to laugh at my suggestion, and also if my information about traders is wildly inaccurate.
Taisayacho is offline   Reply With Quote
Old Jun 16, 2008, 05:19 PM // 17:19   #2
Forge Runner
 
N1ghtstalker's Avatar
 
Join Date: Dec 2007
Profession: E/
Default

you want that prices can't go down under a certain level?
like lockpicks and stuff
/signed
this way ectos won't end up like the onyx gemstone
N1ghtstalker is offline   Reply With Quote
Old Jun 16, 2008, 05:21 PM // 17:21   #3
Wilds Pathfinder
 
Taisayacho's Avatar
 
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
Default

Quote:
Originally Posted by N1ghtstalker
you want that prices can't go down under a certain level?
like lockpicks and stuff
/signed
this way ectos won't end up like the onyx gemstone
Well, they could, but it shouldn't be sudden, it should take weeks, a gradual change.
Lockpicks have fixed prices already tho at merchants, but yeah.
Taisayacho is offline   Reply With Quote
Old Jun 16, 2008, 05:30 PM // 17:30   #4
Forge Runner
 
N1ghtstalker's Avatar
 
Join Date: Dec 2007
Profession: E/
Default

Quote:
Originally Posted by Taisayacho
Well, they could, but it shouldn't be sudden, it should take weeks, a gradual change.
Lockpicks have fixed prices already tho at merchants, but yeah.
sounds great to me
N1ghtstalker is offline   Reply With Quote
Old Jun 16, 2008, 05:49 PM // 17:49   #5
Desert Nomad
 
Tatile's Avatar
 
Join Date: Sep 2007
Guild: Stygian Disciples of Tenebrasus
Profession: N/Me
Default

Fixing prices, hmm?

It seems to working in the young Chinese economy, so on a small scale here it may have some value, if only to make it easier to buy certain things (such as weapons).

/signed
(Yes, I'm quite aware China is 'communist', but it's seems to more of a capitalist society these days, just authoriatrian about it.)
Tatile is offline   Reply With Quote
Old Jun 16, 2008, 05:54 PM // 17:54   #6
Frost Gate Guardian
 
Join Date: Apr 2007
Profession: E/
Default

Perhaps i'm missing something. If prices don't fluctuate rapidly, then it just creates a longer window where farmers are selling their goods at a high price. If you ask me, prices don't fluctuate enough because the game can't keep track of selling between players. Once ecto drops low enough, it will make it less beneficial to kill mindblades over and over and over.

If you want to make sure your ecto remains valuable, ask them to make farming harder/more time consuming. This will do more to stabilize price than "price-fixing"
Sindy is offline   Reply With Quote
Old Jun 16, 2008, 06:45 PM // 18:45   #7
Krytan Explorer
 
Join Date: Oct 2005
Location: Los Angeles
Guild: none
Profession: E/Mo
Default

/signed I think that there aready price fixes in the game for the max something is worth. I've never seen d steel raise over 950 a piece, and some stuff never goes up. I think there should be a minimum for something too. I think we should let the market fluxuate between the set max and min. For instance if the minimun for a piece of onyx is 3k and the highest is 12k then the player would always get at least 3k for onyx. Which means the traders would sell an onyx for about 3.8 or 4k. GW would need to use the price fluxuations that have been happening in the game to set the max and min. We already have price fixing, we might as well admit it, set reasonable highs and lows per item and publish a list so we can sell and buy accordingly.
Sparks Dawnbringer is offline   Reply With Quote
Old Jun 16, 2008, 06:47 PM // 18:47   #8
Furnace Stoker
 
Steboy93's Avatar
 
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
Default

/signed

Sounds good, i'm all for this.
Steboy93 is offline   Reply With Quote
Old Jun 16, 2008, 10:25 PM // 22:25   #9
Jungle Guide
 
Proff's Avatar
 
Join Date: Jun 2007
Default

Quote:
Originally Posted by Taisayacho
You have permission to laugh at my suggestion
ROFL ++++++1
Proff is offline   Reply With Quote
Old Jun 16, 2008, 10:44 PM // 22:44   #10
Krytan Explorer
 
januscht's Avatar
 
Join Date: Mar 2008
Guild: Order Of The Abominations [OoTA]
Profession: N/
Default

the economy system you talking about excist already, the price of the materials changes over time due to the fact of how much of that item is in the market: lot of ecto in the market makes it cheap, offer <-> demand

ask ppl to stop farming uw for a week and ecto price will be raised
januscht is offline   Reply With Quote
Old Jun 16, 2008, 10:54 PM // 22:54   #11
Alcoholic From Yale
 
Snow Bunny's Avatar
 
Join Date: Jul 2007
Guild: Strong Foreign Policy [sFp]
Default

Quote:
Originally Posted by Taisayacho
I think we need some oldschool mercantilism in GW, meaning some protection of the economy.
That's not at all what mercantilism means. Mercantilism means that a stronger market extracts the resources of a weaker market at a lower price to maximize profit; it's the basis of colonization.

You're talking about a price floor.


Quote:
Originally Posted by Taisayacho
Since (as far as I understand), prices at traders reflect the market, like more people selling to trader and the price goes down, more people buying it goes up, I think the game needs some sort of mechanism to stop sudden fluctuations in price at traders (especially Rare Mats, we all know why).
This would cause inflation in the guild wars economy. Prices would skyrocket.

If ectos were fixed at 5.5, let's say. Well, assume you can farm 12 ectos an hour (about my standard with the A/E UW farmer) that's 66,000 gold an hour.

Players would raise prices in response to the fact that EVERYONE would be able to attain gold in such a ridiculously quick manner.

Quote:
It seems to working in the young Chinese economy, so on a small scale here it may have some value, if only to make it easier to buy certain things (such as weapons).
The Chinese have very little quality control in their economy. Take all of their figures with a tablespoon of salt.
Snow Bunny is offline   Reply With Quote
Old Jun 17, 2008, 04:11 AM // 04:11   #12
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

This is another one of those "Should have been done 3 years ago, and now it would be too big of a hassle to go back and fix" ideas.

/signed, but sadly, I doubt it will do any good, especially to a mostly-dead game
Kanyatta is offline   Reply With Quote
Old Jun 17, 2008, 12:04 PM // 12:04   #13
Wilds Pathfinder
 
Taisayacho's Avatar
 
Join Date: Jan 2007
Location: England (GMT)
Guild: The Imperial Guards of Istan [TIGI]
Profession: R/
Default

Quote:
Originally Posted by Snow Bunny
That's not at all what mercantilism means. Mercantilism means that a stronger market extracts the resources of a weaker market at a lower price to maximize profit; it's the basis of colonization.
Mercantilism is the protection of the home economy mostly by protective tariffs to control prices. Yes, it was used in colonization a lot.

For example, England had cheaper wool than France way back in Louis XIV's time, so the French government put a huge tax on English wool so people would buy French wool and protect the French wool trade. Basically, protection of the economy.
Taisayacho is offline   Reply With Quote
Old Jun 17, 2008, 12:57 PM // 12:57   #14
Wilds Pathfinder
 
Ate of DK's Avatar
 
Join Date: Oct 2005
Location: Netherlands
Guild: None but Fools [nuts]
Default

The way the GW economy works atm is fine.

If they fix prices then we'll get many more QQ-threads about a fixed 20K sup. vigor rune and how the extra 9hp are nothing compared to the 3,5K major vigor rune!

Please fix ecto's at 10K like 2,5 years ago while you're at it. That way I could buy some armbraces with the comming future update that allows Tormented weapons into the Hall of Monuments.
Ate of DK is offline   Reply With Quote
Old Jun 17, 2008, 04:52 PM // 16:52   #15
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

Free market with no price control works very fine in GW, all the prices depend only on supply and demand.
Setting up some minimum or maximum prices could lead to 2 kinds of imbalances:

1: having certain farming spots becoming guaranteed neverending pure cash sources never to dry up - this has never happened in GW, all possible (publicly known) farms that yielded better than average cash profit per hour got overfarmed to the point where the loot's value dropped so much the farm became just average. This will happen to ectos aswell, if nobody at Anet will wake up and see what's going on.

2: having some rare goods in high demand very hard to get even if you want to pay much more than it's set max price - this happened 3 years ago to Celestial Sigils when the trader couldn't set a higher price than 100k and was constantly getting bought-out. Something similar keeps happening every now and then, but not because of a set max price, but because of trader npcs too slowly adjusting their prices when getting bought out something that has became really hot (Shadow Arts runes now, Lumps of Charcoal after the end Prophecies weapons update, Glittering Dust at the Canthan New Year event, ...) Clearly, when the secondary market price is higher than npc's sell price, something is wrong.
Yawgmoth is offline   Reply With Quote
Old Jun 17, 2008, 06:53 PM // 18:53   #16
Krytan Explorer
 
DreamRunner's Avatar
 
Join Date: Nov 2006
Profession: W/
Default

The free market is fine. Its probably more or less, the way that Neoclassical economists wants. I am sure Milton Friedman would be proud.
DreamRunner is offline   Reply With Quote
Old Jun 18, 2008, 05:22 PM // 17:22   #17
Desert Nomad
 
The Meth's Avatar
 
Join Date: Jan 2007
Profession: R/
Default

Its obvious the intent was that no item in Guild Wars should be worth more then 100k, so its the players risk if they set up an economy for 100k+ transactions based on a fluctuating currency.

IMO, anyone worrying about ecto prices will be wealthy enough lowered ecto worth just means they can't buy vanity armor. The high end economy can die for all I care, all that matters is that every player have access to max weapons and 1.5k armor + runes.
The Meth is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Fitz Rinley The Riverside Inn 28 Nov 02, 2007 04:47 AM // 04:47
Fixing Leavers Xaositech Sardelac Sanitarium 11 Aug 31, 2007 03:28 PM // 15:28
pc fixing swampy butt Technician's Corner 5 Jul 10, 2006 10:08 AM // 10:08
Fixing Pet Attacks TadaceAce Sardelac Sanitarium 3 May 14, 2006 10:37 PM // 22:37


All times are GMT. The time now is 04:07 PM // 16:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("